C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (2024)

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (7)06-30-2024, 04:53 PM#33

C0883R

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Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (8)Quote:C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (9)
C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (10)Originally Posted by C0883RC0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (11)
C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (12)

C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (13)C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (14)

V6 GAME PLAY


SLIDER WORKSHEET V6

Spoiler

C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (15)C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (16)

Updated to V6 PG1 Post1
I wanted to make the CPU more powerful on offense and I have done that.Now no matter if its a defensive battle or a blow out the CPU will do a better job on offense to get more yards. If you liked my previous versions then I am confident you will like these even more. this is a big improvement on CPU defense and Offense. You can see in the video how PIT shut down my pass and i was forced run more. I believe I had to kick 3 FG's and score 2 TDs in order to win the game. while they did shut down both at the beginning towards the end my run game opened up. Also in the beginning PIT looked like they was going to run away with the game offense wise until i shut them down so, the video also points out how great the momentum can shift through out the game.

C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (17)

C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (19)06-30-2024, 05:06 PM#34

C0883R

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Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (20)Quote:C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (21)
C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (22)Originally Posted by slwwefan2024C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (23)
C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (24)

Thank you for responding. What should we look for to see if they are working?

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with the penalty edits i made sure when deciding on the final value that the cpu and player both would have

1) tight pass coverage with just enough room to get big plays every now and then.

2) the ability for the cpu to shut down the player run but also being possible for it to open up in the same game.

3) I wanted to make sure the CPU can run a 4+ AVG per carry on average since its hard to make them run enough they need to get big gains to make up for the lack of attempts.

I guess things to look for is if you and the cpu is making to many big passing and run plays not because of good plays but the game is playing to loose when it comes to passing and rushing or maybe the player or cpu or maybe both seems pretty much shutdown the entire game both of these could be signs of the sliders not working as intended. You can see by the recent video that SF and PIT basically had a good defense game but we still both managed to get yards.

1 last thing. i can not get the cpu to run like they should through sliders but the penalty values i have help nudge them into the right direction. if you are getting 2 or 3 games in a row where the cpu team as a whole is running less then 12 times a game on 10 minute quarters then that would also be a sign of these not working. they should at least run 12+ even the teams without good RBs On my end I have seen the CPU run up to 3 times in a row before throwing another pass and that is contributed to the values I have on the Penalties.

if you notice anything out of the ordinary let me know and I will tell you if i see the same problem. Sorry for the long respond.

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (29)06-30-2024, 05:11 PM#35

slwwefan2024

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Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

In terms of player minimum speed threshold, how can i know if there's a difference with ps4 between 50 and 75 player minimum speed threshold just curious

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (32)06-30-2024, 05:16 PM#36

C0883R

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Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (35)Originally Posted by slwwefan2024C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (36)
C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (37)

In terms of player minimum speed threshold, how can i know if there's a difference with ps4 between 50 and 75 player minimum speed threshold just curious

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50 plays more loose like example pass Coverage on 50 will not be as tight as on 75 because on 75 the speed gap between the Players is tighter vs 50.

Now rather it gives different results on ps4 vs current consoles I am not sure

Also while 75 makes faster players faster. The slower players also become faster closing that gap. You will see more burns at 50 vs 75

Last edited by C0883R; 06-30-2024 at 05:21 PM.

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (42)06-30-2024, 05:21 PM#37

slwwefan2024

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Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

When you play and choose the corner route, do the te/ and / or wr's separate from the db's for a td or for at least 10-20 btw I'm using tua

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (45)06-30-2024, 05:30 PM#38

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Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (46)Quote:C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (47)
C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (48)Originally Posted by slwwefan2024C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (49)
C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (50)

When you play and choose the corner route, do the te/ and / or wr's separate from the db's for a td or for at least 10-20 btw I'm using tua

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Are you asking when on a slant where the WR runs straight then pivots let's say Right does the WR burn the CPU or does the CPU keep up with the WR? If I understood the question then on my end sometimes I see the WR burn the CPU but more times it a no and when they do it's usually because the CPU does not turn the same direction as the WR and when they do more times then not the CPU is close enough to my WR to deflect the pass. Especially on a 10+ yrd pass

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (55)06-30-2024, 05:35 PM#39

slwwefan2024

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Re: C0883R M24 ALL PRO MATHEMATICAL SLIDERS

The name of the play that I usually call is the y-corner to the te or a smash route to t. Hill usually 70% of the time it's a td

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (58)06-30-2024, 05:39 PM#40

C0883R

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C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (61)Originally Posted by slwwefan2024C0883R M24 ALL PRO MATHEMATICAL SLIDERS - Page 5 (62)
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The name of the play that I usually call is the y-corner to the te or a smash route to t. Hill usually 70% of the time it's a td

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Are you using version 6 of the sliders I just posted?

When I get home tonight I will try that play and let you know

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