In the primary view you will see several lanes with some text displayed in front of them. Each lane corresponds to some light or object within the environment that you can control. In the example image on the right you can see 10 different lanes. Some control the lasers, one controls the sun/moon, some others control the lights alongside the water. The easiest way to see what controls what is to simply place a couple of quick events down (what we call the boxes when in lighting modes). Click the number 1, then the Letter E on your keyboard, which will make you select a Red, 100 brightness event. If you now put your cursor onto the lanes, right where the little vertical grid square is, you can left click and place this event. When you do, the light that it controls will turn on in the environment somewhere. We call this 'preview mode'. You may have to quickly click play (spacebar) to see the light turn on. Feel free to place an event in each lane to see what lane controls what! There are may be extra lanes for each environment. Clicking the Tab key will change 'pages' of lanes within the environment. If you cannot place the Red 100 brightness square into a lane and instead it shows a number or simply a grey box, don't worry! We will learn what those are later on. Now, choose a lane where you already have placed your red, 100 brightness event. Now i want you to use the scroll wheel to move ahead in time, only a couple of beats. So for example if you're red event you have already placed is on beat 1, i want you to scroll to beat 4. On beat 4, i want you to now place a different event. For the purposes of the example, let's make it a blue event. Click the number 2, then the Letter E again. Now place the events down. Once placed, i want you to scroll back to your red event so that the light in the preview background turns red. Click the spacebar and when the playhead (the thin blue line) touches the blue event, that light in the background should turn blue! Note: The red and blue events don't necessarily mean red and blue, they mean primary and secondary colours of whichever environment you are in. For example in the Rocket League environment, the colours would look blue and orange, but the cubes will remain red and blue. The static event system, also known as the V2 Lighting system or even Basic Event System, was something we introduced alongside the Billie Eilish Environment. It was a huge upgrade from our original lighting system which gave us 2 new poitns of control. Fading and Brightness. The events that can be placed down come in 2 forms. Static events and Fade Events. A Static Event is designated with a small rectangle displayed on it's front face. A Fade Event is designated with a small triangle displayed on it's front face. A static event simple means that when the playhead reaches that event, whatever the static event is, will occur at that point in time. So if a blue on event is at beat 4, when the playhead reached beat 4, that light will turn on and blue. A Fade Event works by looking at the event before itself (regardless if it's a static or fade event beforehand), and will adjust brightness and colour values over time between the two events. For example, at Beat 1.0 if there is a red on static event with a brightness of 100, and then at Beat 10.0 there is a blue fade event with a brightness of 50. When the playhead hits beat 1, the light will turn on, red and at 100 brightness. It will immediately start changing from red to blue over the next 9 beats, and the brightness will fade from 100 down to 50. At Beat 10 the light will now be blue in colour at 50 brightness, and remain at that value. As a reminder; Several environments have multiple pages of different event lanes. Clicking the TAB key will change between them. At this point, in the static event mode there is no visual to display if there are other pages. If you're stuck wondering where a specific light is to control, it may be hidden on a separate page. | ![]() A central view of the Lane setup for Static event mode ![]() A Blue Static Event with 100 brightness. A Red Fade Event with 50 brightness. A White Fade Event with 100 Brightness ![]() For more detailed information on these control schemes, see Editor Control Scheme |
Red Blocks do not represent the colour red, instead they represent the '1st colour slot' of the chosen colour scheme. The Blue block is representative of the '2nd colour slot' The White Block though, DOES represent the colour white. Both in Boost mode and non boost mode.
Brightness is displayed as the numerical value on the front and top faces of each event. The default hotkeys on the keyboard allow you to place static and fade events very quickly at 0, 50 and 100 brightness levels. Though perhaps you want finer values.
The V2 lighting system supports values from 0-120.
To adjust values differently than 0, 50 and 100 there are 2 ways.
The first way is to hover the mouse over an already placed event and then whilst holding the alt key, you can use your numpad on the right side of your keyboard to update it to the tens. eg; alt + numpad 4 = brightness 40.
The other method is by hovering the mouse cursor over the already placed event and whilst holding alt, use the scroll wheel. You will adjust the values +/- 1 with every scroll adjustment.
When placing down an event, you can also pre-emptively hit one of the numpad buttons to then place that brightness level multiple times. For example, just click numpad 7 and any events you now place will be of 70 brightness.
You can select events in one of two ways.
By holding the shift key, you can left click individual events to select/deselect them.
You can also select a large amount of events at one time by holding shift and then dragging your cursor over the events you wish to select (Similar to how you select several files on a desktop).
Once you've selected events, you can adjust them in a few different ways.
Copy with Ctrl + C
Cut with Ctrl + X
Paste with Ctrl + V (It will paste at where your playhead is sitting. If you have several events from just a single lane copied, it will paste into whatever lane your cursor is sitting in at the time of hitting ctrl + V)
Alt + up/down arrow keys Moves the events forward and backward in time depending on what the Beat Precision is currently set too.
De-select everything with Ctrl + A
The Lanes displayed in the main view all look identical except for their labels. There are sometimes differences in how each lane works including the control scheme and the type of event you are placing down.
There are no visual indicators or labels to immediately distinguish what each type of lane is and does, but it is impossible to put an incorrect event into a lane. What you can do is hover your cursor over the lane where the playhead is (the 1 high vertical grid) and it will display at the end of your cursor the event you would be placing down if you click it.
IF the event block looks like a regular static/fade event, then you are in a colour/basic lane. if it is a number 1 or 0 that can be altered with the W and S keys respectively, you are in a toggle/boost lane (most likely the boost lane). If there is a numbered block that can be altered from 0-9 using Q-T and A-G on your keyboard, then you are in a speed lane. It takes a little practice but learning each lane type is necessary in understanding in how to make the environment work how you wish it too.
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